Latest Thoughts
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Tic Tak Yo
To play the game, tap the text below that says Play Now, and enjoy!
Fully AI-generated MVP from this sketch I did of an MVP application.
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đź“ş Thoughts on Tech & Things New AI Album
Be sure to check out the full album on Soundcloud!
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🧠Anthropic Drops Claude 3
Anthropic has just released a set of improved AI models, the Claude 3 family. As a long-time fan of Claude, I couldn’t be more excited to kick the tires and see how it compares with OpenAI’s ChatGPT 4. Anthropic claims that Claude 3 is just as good as, if not better than, its rival ChatGPT 4. Of course, marketing speak is one thing, and the real proof is always in the pudding.
I’m eager to put the Claude 3 family through its paces and taste test this latest offering from Anthropic. Claude has been my favorite AI model for a while now, consistently impressing me with its performance and capabilities.
Introducing the next generation of ClaudeToday, we’re announcing the Claude 3 model family, which sets new industry benchmarks across a wide range of cognitive tasks. The family includes three state-of-the-art models in ascending order of capability: Claude 3 Haiku, Claude 3 Sonnet, and Claude 3 Opus. -
🧠Apple responds to the EU and Spotify
Apple’s pissed. The closest thing I can remember to this is Steve Jobs’ open letter “Thoughts on Music” in 2007 – but this, this is something very different. You can feel and hear the tone of Apple and tell how upset they are about not only the 2 billion euro fine but also their continued battle with regulators in the EU.
At the heart of their argument is that Apple provided the hardware, software, and services that helped companies like Spotify become what they are. Yet, Spotify does not pay Apple for the use of most of the services they use to deliver a product on their platform. It’s true and really leans into the larger question of how much Apple or any company can squeeze value from their platform.
I know it’s a different business, but lately, I’ve come to think of the App Store as similar to credit cards. Credit card companies charge a fee, ironically named a discount, to retailers per transaction. Still, to most customers, the privileges of using a card are not only free but sometimes rewarded with discounts, points, or other benefits. Similarly, developers pay Apple to be in the App Store and pay fees on their sales, which Apple uses to provide its customers with a growing set of subsidized services like free operating system upgrades to the latest version of the iPhone. For Apple, what’s at stake is how they monetize the App Store and the iPhone, iPad, and other devices to provide other services we as customers see as free – like points on a credit card.
Of course, what makes this tough is that Apple Music competes with Spotify, and for Spotify to pay its competitor a 30% cut of its subscription payments makes it hard to compete directly on price. I think the question is not just about how Apple makes money from the App Store but also how owning the App Store allows it to prop up its other business interests, like Apple TV+ and Apple Music that can compete in the same stores as its competitors but without the cost burden.
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🧠Vision Pro Apps Lag at Launch
Apple’s Vision Pro has sold an estimated 180,000 pre-orders, but Techcrunch reported that developers have built only 150 native apps. This comes after news that major companies like Netflix, YouTube, and Spotify are not making apps available, pushing users to their websites. Across online developer forums, discontent is growing over Apple’s tighter control. Some claim the lower turnout of developer boycotts is underway.
At first, I assumed prior hardware launches like the Apple Watch and Apple TV probably had similarly low initial app numbers. But in fact, the Apple Watch debuted with 3,000 apps, and Apple TV had 500 at launch – far more than the Vision Pro.
That said, I’m still not convinced developers are outright boycotting the device. Many I’ve talked to assume initial Vision Pro sales volume likely only reaches the mid hundred thousands instead of the multi-millions Apple typically sees. That makes the return-on-investment for developing apps less straightforward. Developers also want to try the augmented reality headset firsthand before deciding whether specialized apps suit the user experience.
In the end, only time will tell if developers get behind the promising but untested Vision Pro platform. Apple getting devices out to early adopters could demonstrate possibilities and inspire developers to be creative. As an eager soon-to-be owner ready to explore this technological future, the potential can’t fully be judged until these revolutionary glasses are unleashed.
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🧠Apple’s Vision Pro is available for preorder tomorrow morning!
The long wait is almost over. Tomorrow morning at 8 AM EST and 5 AM PST, the Vision Pro will be available for order, and it will hit stores on Feb 2nd. There’s still a metric ton we don’t know about these devices, but Apple invited a few folks such as The Verge, Engadget, and Daring Fireball, to preview the headset:
- It’s heavy. Thoughts varied on comfort after a 30-minute session, but all agreed you can feel the heft.
- The on-screen keyboard is usable in small doses.
- You can stand and move, but environments keep you from wandering too far.
- Spatial video recorded from an iPhone 15 looks amazing (best with limited motion).
- Disney has a day-one spatial app in beta with movie Easter eggs.
- No other VR/AR headset compares for seamlessly integrating real and virtual worlds – from camera lag to resolution.
These pre-reviews focus on entertainment so far. We’ll have to wait and see how well it handles productivity and tasks like Zoom calls with your digital persona. I’m sure more in-depth reviews are coming next week. I can’t wait to get my eyes inside these!